Paladin with bard like tendencies. You could start as Paladin (which also gives you the nice bonus to Wis saves), then go Bard for at least 4 levels. Paladin with bard like tendencies

 
You could start as Paladin (which also gives you the nice bonus to Wis saves), then go Bard for at least 4 levelsPaladin with bard like tendencies  What you gain by selecting the

Most likely sorcerer. My original idea was looking something like this: Starting as 2 Paladin for the usual Paladin start-up powers - Lay-on-hands, Divine sense, Smite, Heavy armor prof & Fighting Style Defense. If your group is good, then paladin is the better 'healer' since he outputs damage buffs without sacrificing heals. The Ever-Seeing Eye. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. Full build. Just lovely. Would a 10 Warlock /. The build comes online at level 6. Str: 15+1 Dex: 10 Con: 13+1 Int: 8 Wis: 12 Cha: 14+2 . Extra Attack means you have two chances to hit an enemy and two chances to crit against them. Rogues don't need. Using multiclass spell casting rules, you get a full-caster spell slot progression, even if your “spells known” is a level behind. Post by redwullf » Fri Aug 19, 2011 3:36 am. Starting at lv 14 I'm likely going for Vengeance Paladin 6/Hexblade 1/Lore Bard 7, with any additional levels going into bard. So I've got a Paladin 5/Bard 4 right now in a current campaign. Because bards get full spell progression, I'd likely lean towards full bard after L6. You need to get to your extra attack as soon as possible. They both do the same thing with slightly different focus. He can diplomacy, he can fight, he can tank, he can heal, and he can buff. But not getting your ranged options and more. I have all 3 and have no issues finding. You end up with the same amount of skills, just fewer choices for the fist two. r/Pathfinder_RPG A chip A close button Get app Get the Reddit app Log In Log in to Reddit Get the Reddit app Log In Log in to RedditBard Mini stood behind the Paladin mini with heart eyes in the Intro to "Crap Guide to Ranger". Naw, From a practical leveling Perspective, if starting at low levels, Paladin to 6 first and then branching out for more spell slots with bard is just going to feel much more Streamlined and rewarding. Nah, like I said it is a really popular build to just do the first 5-6 Paladin and then full caster the rest of the way. I recommend only 2 levels into Paladin for divine smite. You end up with the same amount of skills, just fewer choices for the fist two. You’ll retain Divine Smite, Spell Slots, and your Fighting Style, which in this case is going to be Defense. Proficiency in Perception and having Darkvision is useful. If shadow sorcerous origin is in, i'll go with that. Paladin Ifrit Bard Of Serenrae. You get heavy armor and voice of authority from cleric. Bard is more "engaging". Most Bardadin builds seem to favor taking more levels in Bard, which would work just fine, tho the choice of subclass seems a bit hard. Paladin - single-target damage, Aura of Protection (yes, that's a dedicated role) and low level buffs if done right. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. I am currently playing one, and have been using this guide, which does a great job of discussing all the intricacies and variations of potential builds (and coins the term sorcadin). There’s like 0 bard in Gabriel and you don’t have to be a bard to have a charisma stat. Bard/paladin multiclasses function much in the same way as rogue/ranger ones. My mind went to Sword Bard 10. For instance an Ancients Paladin 7 / Lore Bard X (but could probably be any Bard) can Channel Divinity, provide two great auras to allies, Bardic Inspiration, throw out spellcasting and if necessary make some. Sometimes the right path proves too demanding, sometimes a situation calls for the lesser of two evils, and sometimes the heat of emotion causes a paladin to transgress his or her oath. Paladin 7 is very powerful but I'd probably go into Warlock rather than Bard. If you dont want to use a two handed weapon then you should definitely do the college of swords. Right and you'd gain a second level spell slot when going Paladin 10/Bard 3. Aereni High: +2 DEX isn't bad as it can help with AC and stealth. But you get 4-5 uses of the psychic blades, dealing 3-8d6 depending on level. Level Paladin for Heavy Armor and HP; Level Paladin for Divine Smite and Dueling; Level Bard for Dissonant Whispers, Faerie Fire and Bardic Inspiration ; Paladin for Oath; Paladin for Shield Master; Paladin for Extra Attack; Paladin. I’m going to second u/Rhythm2392’s Paladin 2 / Swords Bard X. You end up with the same amount of skills, just fewer choices for the fist two. -A Frontliner like a Barbarian or an artificer, or a tank focused Fighter or Paladin -A Skill monkey like a Rogue or a Bard -Someone that can cast revivify like an Artificer, Cleric, Druid, Paladin, or Ranger. The Druid surprised me with their spell selection and the natural recovery ability is fire. The amazing Paladin lvl 6 ability, martial abilities and proficiencies combined with the support tools and spellcasting of the Bard. Rogue and paladin are two more classes that might struggle on a roleplaying level. Amazingly fun build. 13. My team consist of astarion,. Both are mainly Swiftness, except Bard has a Spec build which is used for specific/niche scenarios. Paladins are champions of holy power, heralds of thei. Their scaling and effectiveness depend on spells slots, which Bard provides a lot. So far I'm actually likeing the idea of going. Business, Economics, and Finance. Str: 15+1 Dex: 10 Con: 13+1 Int: 8 Wis: 12 Cha: 14+2 . Which is more damage without question. I was wondering what everyone thinks about this multiclass combination. I started playing by rushing into combat but am gradually acting like more of a caster. If you only want to hit hard occasionally, having a single attack and not building out towards Extra Attack is fine. For example, Paladin 6/Bard 6 would gain access to a 5th level spell slot and get up to 3rd level bard spells and 2nd level paladin spells; paladin 12 only gets up to 3rd level spell slots and spells. 20 feet or so? Bard songs are usually heard over big distance 40+feet and at lvl 12. From Paladin you gain heavy armor, martial weapons, and Divine Smite for burst damage. She doesn't seem like a follower or rule-keeping type, and doesn't seem to tend either way on the moral spectrum with what brief interactions are implemented. ago. And unfortunately, Bard is a little bit underwhelming at low levels just like Paladin. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. maybe get agonizing blast, maybe go 3 for coffeelock shenanigans. (into a party not a dungeon) Paladin is the best class, imo. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Paladin/Bard MultiClass [5e] I currently have a Human Var. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. What you gain by selecting the. A Strength-based Bardadin or Sorcadin can equally work, but for that I'd want to start as Paladin (or MC into War Domain Cleric or Ranger Knight or something like that), so that I could use Heavy Armour, otherwise AC will be poor. You will get Smite early, extra attack will be delayed until 8 tho. Extra attack at 5 and aura at 6 are huge. Add a Comment. Type Ones, who are bound by strong principles and urges to do good, are sure to fit well with the choice of a paladin. Say 12+ minimum. Levels: Bard Swords 6 then 2 levels in Paladin Ancients then finish in Bard gets you some amazing smites - max Dex/Cha. The only thing you lose before character 20 is the ability for your friends to add your Bardic Inspiration dice to their damage, and that doesn't even begin to compare to what Lore offers. Take Charm Person, Phantasmal Force, and Suggestion. A valor bard would get extra attack, martial weapons, and medium armor and shields. Pick up Defensive FS from Paladin at 2. At the moment he is the First Officer, and will probably have the chance to become the Captain himself. 2. Divine Smite (Paladin, Level 2) which gives the Barbarian/Paladin a means to imbue at least 2d8 Radiant Damage to an opponent at the cost of a Spell Slot. Bardlock is also good, but probably more range oriented unless you choose College of Swords and Pact of the blade, which isn't really what you're looking for. Divine radiance shines from her hands, the man’s wounds knit closed, and his eyes open wide with amazement. Crusader (Paladin/Ranger) Normally, when you think of options for a Paladin to multiclass with, you may think of using another charisma-based spell caster like Warlock, Sorcerer, or Bard. 10 Cloak Of Billowing. 5th edition has totally overpowered bards by giving them full spellcasting levels and the fact that you can combine it with divine smites for free makes this build absolutely busted. Join. Sorcerer/Wizard. Type 1-Paladin . Roleplay like a madperson, stab some things, cast some. You end up with the same amount of skills, just fewer choices for the fist two. zenprime-morpheus DM • 6 yr. A bard in service to the god of entertainment can act like a paladin, and also enjoy the 6th level perk of whichever college you choose. You're getting Aura of Protection and Extra Attack from Paladin, as well as an actual Oath and Channel Divinity. And because the former "15%" doesn't stack and only the latter "6%" stacks, if you have a normal support in you're team, you're only offensive synergy will either by "+ added 6% of DPS paladin's attack" or "20% increase. Imagine being in front of the King (or some important NPC) and suggesting they take a certain course of action because it is the most sensible. Add a Comment. Looked around the table one game and every spell caster had a spell DC of 11 or less. Paladin 2/Lore Bard X, Swashbuckler 10/Swords Bard 10, Lore bard 6/Sorcerer X. You’ve got a few healing spells to supplement other support characters in the party, and you’ve got a few powerful 1st-level spells for dealing damage, like dissonant whispers and thunderwave to fall back on for. The Alert feat is one of the best ways to push your initiative up, especially since it eliminates any chances of you being surprised. I had a lot of fun in my first play as a vengeance paladin too. Warlock 3 grants you two extra 2nd level spell slots (renewable on a short rest) that can be used to smite or heal yourself, without costing you the ability to cast 5th level spells. That's most of the best bard features right there. Suddenly, an enlarged Dwarven Paladin comes out of nowhere swinging a hammer and smiting enemies, using misty step to close the gap. My character is a bit inspired by Lyndon B. #1. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. But really too is the defensive fighting style for that +2 AC. Get Booming Blade as fast as you can to supplement your melee attacks until Swords/Valor Extra Attack kicks in at Bard 6 S/V Bard 6 -> Paladin 2 -> S/V Bard X. Level 6: Bard 5. The ability to use your spell slots to be the highest dps in the party or fill the support roll, in addition to being charisma specced and likely the party face means that you are. Like my pala is 5x3+1 just because i rolled a 10/6, he does akkan with lvl 5 gems and gets radiant basically every gate (a noble here and there happens but even then my uptimes are like 85/90/40+. Hello everyone, I'm looking for some clarification regarding using spell slots to smite as a paladin. Posted by u/[Deleted Account] - 1 vote and 3 commentsStarting as 2 Paladin for the usual Paladin start-up powers - Lay-on-hands, Divine sense, Smite, Heavy armor prof & Fighting Style Defense. Paladin 6/Bard 14 is a more popular split. Take Bard as far as you like. Along the same lines, divine grace (paladin 2nd) is one of the strongest class features in the game. I think going Bard will feel a bit meh by then 😅 I'd usually aim to get to Extra Attack before multiclassing. Down in the hold, the ranger is facing the bard, the captain (who is a cleric), 4 more goblins, and a hob. if you like to spam abilities and active monkey brain 95% of time, play paladin. The distractions and. The bard spell list is a good smorgasbord of magic options for a character who won’t be casting as a primary function in combat. under no circumstances should you start Bard then go Paladin before Bard 5 (3rd level spells) or Bard 6 (Swords Extra Attack) Basically, first choose between DEX or WIS saving throw proficiency. Rogue and paladin are two more classes that might struggle on a roleplaying level. A Tier: Artillerist, Deathblade, Glaivier, Sorceress, Striker. Baldur’s Gate 3 College of Swords Bard. For the most part he is a bard with one level…For bard spells I've picked up: Bane, Faerie Fire, Healing Word & Identify to start with. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Sorc is a better spellcaster, but bard will give you his perfomance buffs. Pick up Warcaster with your first ASI or your Vuman Feat if you take your first level in Bard so you can start carrying a shield. The other option is to get up to paladin 7 for the amazing auras. (At 450g : 95 crystals) Idk exactly how much a bard heals but unless its 250% of my life per cast you will never just put 50g on the ground. So there's not much point to an even split between bard and paladin; you're just watering down both classes. I'd just like to chime in that with your stats, you could also make a good Paladin 2/Swords Bard X. Bard gets more damage from paladin smites, better armor and weapon proficiencies, and more flexible spellcasting with. Their scaling and effectiveness depend on spells slots, which Bard provides a lot. Take your 3 Bard (Swords) levels. A hexblade 1/ any bard 19 is an excellent battlemage. You end up with the same amount of skills, just fewer choices for the fist two. This will make you SAD on Charisma and only needing to boost Dex for medium armor and Str for multiclass prerequisites. 1 Paladin > 6 Sword Bard > 1 Paladin > 4 Bard I know this alters so progression weirdly and is to my disadvantage early on, but it gives me Wisdom Saves Proficiency and Heavy Armor Prof (and early Shield Prof). Paladin/Bard into Hexblade is so popular because it’s just a 1 level dip. All of you are just mad delusional and think you are giga smart for saving potions "so you dont have to buy them later" when you just make the game harder for yourself and probably use all the revives on. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. I went 2 paladin and the rest bard, but after level 10, I took 2 more paladin levels for a 3rd feat. I’m playing a golem (reskinned warforged) Paladin-Bard, who serves as the valet to another PC. Her current spell list is action/advantage denial heavy with a few utility spells; I'd like to enhance her supporter role with better healing abilities and an improved ability to tank,. Paladin is more like : You are tanky, you press buttons and give buffs, no need to put much of thinking. Variant human glory Paladin who takes Mobile feat at 1st level makes for a uniquely illusive (and tanky) play style, this Paladin is not at all the supportive type that nearly all the other oaths allow for, although you still have many good options to support. He trades off some early level efficacy for a mid to late-game punch. I tend to create characters because I like them, not for power (e. Depending on the Paladin’s Oath and. You basically play like a Paladin with better casting. My "worst" build was a Goblin Paladin/Druid, made with the intention of Smiting in Wild Shape. Vengence paladin 8/ Sword bard 4. If you're looking to sink serious levels into a multiclass, I wouldn't suggest Swords or Valor since you've already got Extra Attack. 3. If you're only doing a 3 level dip in Bard, Swords. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. A bard can heal a party from 1% hp to full, while providing much better shielding for the party. They deliever best depending on what theme you desire. Greetings r/3d6 - I, a multiclass neophyte, come before the distinguished council of elders to request aid in the crafting of my PC. Paladin 2 into Bard X is another one that is better saved for a high level start. All pally mcs have the same breakpoints. Feats: magic initiate: wizard and magic initiate: warlock. Bard gives lots of utility, spell slots, and unique attacks. I’ll add another reason. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. Bard gives lots of utility, spell slots, and unique attacks. He is so dedicated to his revenge and his beliefs and so skilled in oration and intimidation that no one. But those who do typically choose evil gods who match their beliefs and actions, but there are antipaladins who worship a few non-evil deities, presumably because of their more destructive,. Tanky Bard. The Halfling Bard is a delightful creature with the heart of a hero, the soul of a minstrel, and the voice of an angel. You end up with the same amount of skills, just fewer choices for the fist two. I will play a paladin, with multiclass to sorcerer or warlock. Without Bard 5, you'll run out of Bardic Inspiration far too quick so your Flourishes are a bit pointless and you don't. Unsurprisingly perhaps, this style of play builds into a bard multiclass very well. So a 'Sorcadin' is a better caster and more effective in combat while a 'Palabard' is a bit tougher and has more allround skills. Sword bard gives extra attack. . Get Booming Blade as fast as you can to supplement your melee attacks until Swords/Valor Extra Attack kicks in at Bard 6 S/V Bard 6 -> Paladin 2 -> S/V Bard X. If you allow the light to die in your own heart, you can't preserve it in the world. STR 16 DEX 10 CON 13 INT 10 WIS 12 CHA 15. First, correct me if this seems like a lore breaking idea of the oath. You can play a bard however you want to play a bard (not all at the same time though). In terms of damage or survivability, Paladin is still going to come out on top. Multiclassing in 5E requires a massive sacrifice in ability, and its compounded for spellcasters. Pick up Duelist fighting style from the College of Swords at Bard Level 3 (CL 5) so our hits land harder. Bard and Sorcerer both seem like strong ways to finish out the build. My original idea was looking something like this: Starting as 2 Paladin for the usual Paladin start-up powers - Lay-on-hands, Divine sense, Smite, Heavy armor prof & Fighting Style Defense Paladin 2 -> Swords/Valor Bard X. I kindof like the idea of adding 1-4 levels of hexblade warlock in there because I've got this spirit in my weapon, it's not an intelligent item but it's goes through a change every time i change my. There are a few things to consider, actually getting these features that you want to use and being able to use them. +2 race. 15 temporary hp and 15 damage when we get hit. Delight in song and laughter, in beauty and art. If it was me, I would probably just go pure Swords Bard or pure Conquest Paladin for a level 11 campaign. Ranger - stealth and scouting, single-target damage, maybe a bit of battlefield control. superninjimmy. Ranger. If the Paladin is out-damaging the entire rest of the party combined, either the rest of the party is hot garbage or the Paladin is burning all of their spell slots for divine smites. All 3 supports are accepted and the preferred one depends on whoever is creating the party. A great bard pali build I've found is conquest paladin whispers bard, just so you can freeze people in place with the frightening conversations and trade bardic inspiration for damage, which is great for when you crit. I like college of lore personally. These differenceres won't really matter for you just playing the game, that is min-maxing for very specific content. g. If you are going for paladin bard multi class you probably want to go for 2 - 10 or 7 - 5. Bard, Folk Hero - Revolutionary: Your people live under the oppressive rule of a cruel tyrant. We are still currently protesting the…The unique Barbarian dialogue just fits so well with the Dark Urge's psychotic tendencies! Of the two options given though, I think Dark Urge Paladin works better with the storyline, bizzarely enough, and Paladin I feel is in a slightly stronger position power-scaling wise compared to Monk. In my opinion; Bard is better at doing either just healing or just damage buffing, while the paladin is better at providing a bit of both. Bard NPC (alfira Plz)/(life Cleric 1, lore bard 19) Shadowheart (Cleric x Paladin x) Wyll, Gale, and Lazel have no place in my party for the most part - i fully expect larian to nyx extra party members at some point; if they dont i dont plan on using them for the most part. Swords Bard has access to the Dueling and Two-Weapon Fighting styles. Feline Agility is the Tabaxi’s signature skill. Paladin’s Aura is just that good that it’s worth delaying spells for it. I would probably go 2 paladin and then the rest bard. The base idea does feel like it would fit nicely for an rallying/motivation focused Paladin - Boosting party moral, while still being a frontliner with the added bonus of (limited) Bard casting and. You misunderstand class/class means multiclassing so a bard/paladin is a bard multiclassing paladin. if you like a more complicated (often infuriating if bad team mates) but way more rewarding, play bard. A writer, musician, or performer at heart with a deep and abiding love of nature. The combination yields 24d8 extra total smite damage per day. Bardic inspiration isn't as bombastic as some of the support spells. ago. But it's best if you stick with pure Dirge bard (or maybe a small splash) in order to max out those benefits. 6 levels of swords bard, 2 levels of paladin for smites and 4 levels of abjuration wizard for spells learned from scrolls. Jul 25, 2015. r/BaldursGate3. 1. Bard/Paladin has some commonalities with it (namely shared Charisma dependence and full caster progression allowing for massive smiting potential) which seems like a good. The INT will likely be wasted but the free cantrip is decent. It would be a real shame if you kept both the Paladin and the college of swords bard under 5 given that you then lack extra attack, because extra attacks mean way more smiting crit opportunities (since you only. Take the Devil's Sight Invocation (for the advantage combo) and Eldritch Mind (makes your concentration safe with Resilient: Con). With lore bard, you can even get access to some interesting spells like Spirit Guardians as a Paladin. Bardadin is the slightly more melee equivalent of the Sorcadin, and works very well indeed. Typically, Paladins stick to a moral code prescribed by the deity they follow. I've been meaning to ask for some time now, because of everything else I've come to enjoy about C&C, the fact that Rangers, Paladins, and Bards don't get spells at higher levels hasn't sat well with me. Just came across a lovely video. Annoyingly. Metallicus Aug 29 @ 9:42am. Almira, the tiefling bard, seems Neutral Good to me. Avast, ye swabs!Imo this is most fun merger of the two classes. Think C-3PO if C-3PO was built like a brick shithouse and infused with the divine energies of the goddess of tyranny. Full spell progression plus psychic damage on a good number of hits is solid. They're both good and are getting better once we finish our relic sets and have 100% uptime on that party buff. This build is still primarily a caster, but with the ability to occasionally dive into melee and stab things. A better alternative is Paladin 2/Warlock 1/Bard 7, going Hexblade. If I wanted to play someone who was functionally similar to a Paladin 2/Bard X, I'd just play a straight-up Valor Bard. Personally I play my bardadin 50-50 spells and combat, I'm 5/2 bard/paladin and college of lore. If there was a way to more bard than paladin yet remain able to defend the party that would be great. A level 4 bard level 4 Paladin equals a level 12 full paladin in terms of spell slots, so there is at least some synergy there as well. Pick up Duelist fighting style from the College of Swords at Bard Level 3 (CL 5) so our hits land harder. Along the same lines, divine grace (paladin 2nd) is one of the strongest class features in the game. It seems like it would be really fun. 1. A great bard pali build I've found is conquest paladin whispers bard, just so you can freeze people in place with the frightening conversations and trade bardic inspiration for damage, which is great for when you crit. Asi is every 4 levels. ago. Just imagine from the enemies POV, they hear a distant melody play and then out of the silence they hear some heavy clanking like armor, but see nothing. Even if your a bard of swords you still want charisma which will be your spellcasting stat. Font of Magic also means you get a lot more smites even if you aren't using metamagic. Ranger - stealth and scouting, single-target damage, maybe a bit of battlefield control. Proficiency in Perception and having Darkvision is useful. Bard is more of a support role, unless you were a Swords Bard. Sounds like someone who either doesn't play bard/pally or if he does has actually no idea how to play one well and thinks whatever random spam he's doing is a great performance 👏 Bard is my most stressful/challenging character to. How does it work with a bard? Like I mentioned in my earlier post, I have been away from the game since 2006 so I am admittedly lost. Spells: Grab Hypnotic Pattern Level 8: Oath of Ancients Paladin 2 - Defence or Protector Fighting style. You also get access to the Blade Cantrips to make your melee damage relevant much earlier than you would without Extra Attack. They can wear heavy armor and shields, have excellent save bonuses, and can heal themselves. Business, Economics, and Finance. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. Take Charm Person, Phantasmal Force, and Suggestion. Even if Valour Bard is an RP choice, the Paladin skills and proficiencies allow for that style of play. Nets you 2 invocations, and some spells and cantrips that expand your options from bards control focus pretty heavily and run off your strong stat. ago. Which shouldn’t be too hard to do as the required ilvl for supports to get into parties is substantially lower than for dps. Take Silvery Barbs, Healing Word, Heat Metal, Feather Fall, Detect Magic, and Aid as your. I had a player try one out - she was a Half-Drow Swords Bard who eventually discovered Eilistraee, and became her champion (Paladin 2). Not to mention each class makes up for weaknesses of the other. Honestly Glory Paladin is my favourite subclass out out of the other Paladin subclasses, it matches with my playstyle it's feels like i'm playing 2 classes at once Bard & Barbarian at once in my honest opinion even though there a lot of backlash concerning it subclass and saying the UA version is way better and saying the aura is laughable. I went conquest paladin/lore bard. Bards don’t have a lot of direct damage options, so Fury of the Small is a welcome addition. So like a mutant half orange half apple, an oppal, or an arange. It should be possible - maybe exceedinly hard, but possible - to resist the urge. Bardadin - Paladin Bard Build. The only thing you lose before character 20 is the ability for your friends to add your Bardic Inspiration dice to their damage, and that doesn't even begin to compare to what Lore offers. I found that, i really struggled for level 2 spell slots. A bard is a support character who buffs, debuffs, and manipulated the battlefield and is really good with skills. I'm running a Swords Bard 6/Paladin 2 Minthara and she feels good to play. Paladin with bard like tendenciesPaladin/Bard multiclass. Paladin - single-target damage, Aura of Protection (yes, that's a dedicated role) and low level buffs if done right. Paladin/Bard 4/6 = Paladin/Bard 3/7 : 4 1st + 3 2nd + 3 3rd + 2 4th As can be seen, if you only count in Spell Slots, the difference take a few Bard levels to leverage into extra spell slots, where the main question then become what Class abilites (and access to specific spells) are important for those levels. He goes into bard levels after, getting Swords bard in order to get a second fighting style (Dueling), the extra attack, and the bard spell slots. Paladin is a strong class that can get really high burst damage, but other classes have significant advantages as well. 1. Bards don't buff. I would probably go 2 paladin and then the rest bard. Consider taking inspiring leader at level 8 instead and flavoring it as your storytelling. If you want to focus on weapon damage, I think Paladin is the best bet. Johnson and Ra's Al Ghul. Go 2 levels in paladin picking up the defensive fighting style and using sword and board. That focus was on spell casting, with the benefit of better armor for durability and some Paladin smites for fun. I’m going to suggest another with Paladin 6 / Lore Bard X. They’re my two. [Bard levels] + [ (Paladin levels)/2, rounded down] = total spellcaster level. Like hold person, viscous mockery ect. 2 levels gives heavy armor, a fighting style and smites, enough to be a paladin in itself. Paladin 2 into Bard X is another one that is better saved for a high level start. Obviously the Gold Dwarf is great for tank builds like the paladin, whereas the Shield. If it's hard to down you most enemies are just gonna walk past you and try to kill your squishies. Baldur's Gate 3 companions. Paladin is a support much like Bard (and Artist). A good guy (maybe Paladin or Monk) struggling to resist temptation, fighting against their base instincts. That said, a single level of cleric is really nice for. Cleric - excellent AOE damage, plus some utility and high-level healing spells. Like other paladins, the Bardadin is MAD, requiring high stats in three ability scores. Can be granted by: Level 1: cleric and war domain cleric. CryptoHalf-elf is probably the better race here anyway - as a valorous bard you base on cha and con, and they get bonuses to that. Spells like dissonant whispers (3d6 psychic, save for half, and loads of op attacks), Vicious Mockery (less amazing with frostbite, but still great and funny), and Faerie Fire (advantage and invisible creatures) are fantastic support spells that can be overlooked. So the final Baldur’s Gate 3 Paladin Build here is 2 levels of Paladin and 4 levels of Bard. 5) with a paladin alt (1480). Hello all! I'm currently playing a Paladin/Bard Dragon born and I feel a bit lost with the character. 2nd Level Bard Spells: Invisibility, Mirror Image (thanks to Tasha's :) )I wanna design a Human who worships the drow goddess of moonlight and dance, Eilistraee. 2 levels of Paladin gets you the weapon proficiencies you want, access to 1st level Paladin spells to help with a bit of. Bard - Like the Paladin, the Bard is a very popular class due to the success of the support role in Lost Ark. CryptoLevel 4: Bard Level 5: Paladin -Sacred Oath gives its target a no escape option to be pounded by the party I guess Level 6: Bard -College of Valor, get that extra dmg? Level 7: Paladin Level 8: Paladin Level 9: Bard Level 10: Paladin Level 11: Bard -Get that (d8) late in the game but might still be appreciated. The classes naturally dove tail to no one’s surprise. So you have to go to Bard X/Paladin 5. The Oath of Redemption Paladin is an undeniably novel take on the class to begin with, focusing on extreme pacifism and social skills in order to de-escalate conflicts before they begin. Right now, you're a quite powerful Paladin with a solid 6 skill proficiencies. Indeed for my evil run, I will probably choose a vanilla Tav over Dark Urge. This seems like it works well thematically, but it also adds significantly more smite slots, gives not one, but two fighting styles to the barbarian, gives expertise, and adds the sword bard d6 to the number of double-able smite dice. My reading of the oath is to roleplay OoA as an art and nature loving warrior poet paladin. Its best features come at 5-10 rather than 1-5. You could start as Paladin (which also gives you the nice bonus to Wis saves), then go Bard for at least 4 levels. 9 – Bard 3: Bard College: College of Lore Bonus Proficiencies: – Any 3 Cutting words Expertise: – Any 2: This level brings access to 2nd-level bard spells, notably including. Ancients Paladins do tend to do well with a Paladin 7/Bard 13 split. edit: both are great, this is just my 2 cents. Best. To answer your questions: Yes, Paladin is slightly better at solo-ing Stuff. Paladin 2 Bard 8 is substantially better than bard 8 and may be better than bard 9. Bard is more caster oriented and HK is more big man with big sword oriented with some glowy angel shit. Elf: Elves get a DEX bonus which can somewhat help the AC of a Bard, and can give melee Bards a boost with attacking. Regarding A-Game Paladin: while I mentioned the build a bit, there's a few problems with establishing the full Paladin 20 build, namely the need for high Int and Wis. Wizard feels off cause you start as an amnesiac. 1. you get your Extra Attacks set before you worry about Smites. Bardadin - Paladin Bard Build. I've been toying around with a Paladin/Bard mutliclass character in a campaign and found him to be shockingly effective. Not exactly a Bard/Paladin, but a "Barbarian"/"Paladin" with ranks in Perform (really Tough/Thrasher/Street Warrior/Holy Knight with Celebrity occupation, which is pretty close). You also get Blur, mirror image, shield, greater invis, counterspell, haste, misty. at high. Spells: Glyph of Warding! Such a versatile spell for Damage and CC! Level 7: Bard 6.